Animation

4 seconds; 328 kb

Aerobics - Lipsync 9/07
Here's my first attempt with lipsync. Does it look like he's actually talking? This model took me a while to rig. It's kinda hard to work with, and there are weird deformations that I can't really get rid of. (Check out the shoulders!) But anyway, I think this was a fairly successful test. The sound clip is from Woody Allen's "Scoop".

4 seconds; 328 kb

Ben - Walkcycle 4/07

I've been working on this character off and on for a few months. It's been a very good exercise - and I've learned a whole lot. It's my first humanoid/bipedal character, and this is my attempt at his walkcycle. I want to do some real acting exercises with this guy.

13 seconds; 180 kb

Juice Box Animation 9/06

I've seen a bunch of Juice Box animations recently so I decided this was something I should try. The animations I've seen usually show some sort of change in emotion, so that's what I tried to do here. This was a very challenging exercise for me, and it took me at least 10 hours to finish. But I think it's one of my best animations so far.

14 seconds; 1 mb

Mechanical Peerless Intro 8/06

One of the reasons my brother and I settled on "Peerless Productions" was because of the alliteration possibilities in the progression of the pronouncement of "Peerless Productions Proudly Presents". I did a little brainstorming and came up with this short animation. It's not as cool as it could be, but I do like it. I used Blender's nodal system for the first time for this animation. 

18 seconds; 2.7 mb

Symmetrical Particles 3/06

This is a little clip I made today using Blender's particle system. This is more "motion graphics" than animation, I suppose, because there really isn't that much animation going on here. The cool particle effects are all pretty much automatic. Once you set it up. But anyway, I like motion graphics, and I want to experiment more with this type of stuff.

5 seconds; 576 kb

2D Walkcycle #2 2/06

This is my second 2D animated walkcycle. I tried to give this guy some more character in the animation - I wanted him to be "determined". I think I was successful to a certain extent, but I think it's too similar to my first attempt. There are also a lot of technical problems I have to get better at. (For example, the head deforms when it should not.) But I'm glad I did this cause I'm sure I improved in some way.

3 seconds; 344 kb

Baby Snurgle Walkcycle 2/06

Finally! This is the Final Snurgle Baby Walkcycle. I completely scrapped my old Snurgle model (which you can see further down this page) and started over. So this is the Snurgle's firstborn child... and this is how he walks!

Check out the first draft of this animation here. As you can see, it's a lot more cartoony.

 

4 seconds; 576 kb

2D Ball & Tail Animation 2/06

This 4-second animation took me about 5 hours to complete. Even though the character is simple, and relatively small. This stuff is tedious! This particular animation ended up being 79 drawings. 79! I'm having second thoughts about pursuing animation as a career.

5 seconds; 576 kb

2D Walkcycle 2/06

My first traditional animation! This is based directly off of the walkcycle outlined by Richard Williams in "The Animator's Survival Kit", which is an amazing book. I bought myself a lightbox this afternoon, and so this is my first experiment with 2D animation. Woo!

3 seconds; 28 kb

Squash/Stretch Exercise 2 12/05

This is another squash/stretch animation done in Blender. This one was done specifically for a "weekend challenge" over at the Elysiun Blender forums.

I really wanted this to look as realistic - to have the ball bounce as a real ball might. I don't think I reached this goal but I think it looks pretty good.

1 second; 44 kb

Squash/Stretch Exercise 10/05

This is a short and simple animation of a simple bouncing ball. It was created in Blender using vertex keys.

One of the principles of animation is "Squash and Stretch", which can make a character or object in motion look very dynamic. This was just a little practice.

11 seconds; 1 mb

Snurgle Walkcycle  (v10) 5/05

I've been working on this guy for the better part of a year. He's my first organic 3D character, and my first experience with a lot of aspects of Blender (like vertex groups and stuff). Finally I've arrived at something I'm proud of. This Snurgle is going to play a crucial role in my next film.

11 seconds; 1.5 mb

Theater Animation 5/05

This started out as a short clip to try out Blender's new softbody system. This simulation is not very complex, but I still think it's cool. The heavy cloth of the curtain in this animation reacts to the movement of the top of the curtain, based on gravity and wind resistance and whatnot.

26 seconds; 2.3 mb

Puddle (2D character anim) 3/05

Well, I've been wanting to get into character animation (attempt it, I mean) for a while-- and I thought I should start easy and then work up. For this reason this is pretty much 2D. I figure this is much easier... This was actually done with Blender. I plan on doing more of this in the future.

4 seconds; 568 kb

Clapboard 5/04

Well, this isn't an especially impressive animation... but I liked how it came out.

 

The text is very cheesy, I know. But I was experimenting with animated textures.

21 seconds; 4.7 mb

Peerless/Universal Logo 4/04

This clip took a lot of time. A lot more than it should have. But now I'm pretty satisfied with it. However, I recently discovered that this animation has already been done by Universal Studios! What are the chances? Anyhow, yeah, all credit goes to them. I was just trying to see how well I could replicate it.